Projects
Don't Be Late
Puzzle Platformer built in Unity based around box puzzles, locked doors, and key cards.
Set in a run down old hotel the player wakes up and is notified that they are late for work. Â As the player traverses the levels the environment deteriorates from a run of the mill 80's hotel to a creepy location that the player wants to remove themselves from.
Coding and design by Dan Novak
Audio designed by Paul Rodriguez and Brandon Lucia
AC Transit Drive
Vacuum Pick Up and Canon Drop Off Scripts and Tutorial UI
My contributions to the AC Transit Drive project. A script that sucks up pedestrians into the bus, and a script that shoots passengers out of the bus to their correct bus stops.
In addition to this I also worked on the saving and loading functionality, bus stop instantiation, as well as the tutorial scripts and UI.
Multi-Directional Shooter
Built in Unreal Engine
This was my take on making a multi-directional shooter much like geometry wars. With my game I added some upgrade options and I also expiramented with different types of enemy behavior.
In addition to the main enemy type that rushes directly toward the player (in orange) there are enemies that will try to get ahead of the player in an attempt to ambush them (in pink), and a bigger version of the basic enemy type that moves slower but has more health.